

And a control armature (which contains things like IK bones, extra bones for heel roll etc., anything that's not needed on the actual skeleton.The character armature (which is the actual skeleton that the mesh is parented to).In case you want some more context, here's some info: If you have any idea on what could be happening, any help is appreciated.

Any idea why only 1 frame get's exported in 30 FPS? Figuring out that it's related to the scene's frame rate is a good start though, I guess. In theory I could export it as a 60 FPS animation and slow it down back in Unity but obviously that's not a forever-solution. Unfortunately it obviously has the wrong speed then, 60 makes it twice as fast which is not what I want. I've tried a million different combinations of settings when exporting, all resulting in the same result or no animation being exported at all.ĮDIT: I figured out that the animation exports fine when setting the Frame Rate of the scene to anything that isn't 30 FPS. I've been bugging with this issue for a solid 3 days now and I'm completely out of ideas.

Whenever I try to export my animation from blender to Unity all I get is the first frame of the animation.
